I really love games with dual wield with it edit: i also want to know if there's also a mechanic about single one handed weapon gameplay (off-hand free build) another Last edited by tisuyako100 on Jun 6, 2024, 7:32:38 AM Last bumped on Jun 8, 2024, 11:55:36 PM |
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Yes, dual wielding is a thing in PoE2 as well. But it's only possible to dual wield weapons of the same type (e.g. two axes), also you can't dual wield flails or spears. I didn't hear about knuckles, but in PoE1 they are kinda covered by claws? Spoiler Another difference is that you can't use claw + shield in PoE2, you either dual wield them or leave off-hand free. |
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The Monk showed some use of "martial arts" moves while wielding a weapon - the Killing Palm ability took a hand off the staff to lunge forward and palm-strike an enemy, likely using the staff's stats because that makes sense in the code backend. The 'Whirling Advance' skill also combines staff strikes and capoeira-style kicking in a visual blah of "assume these spinnies are hitting enemies". Which is technically a "martial arts" ability even if it's kinda squishy to watch. It's quite possible other Monk-oriented skills in the Quarterstaff pool will work similarly, and the Claw weapon type in PoE1 is a rough analog to unarmed abilities. I don't have definitive answers on dual-wielding, but I do know that in a recent interview with a Diablo podcaster Jonathan stated that they had to solve pinning a weapon in one hand between weapon sets, i.e. using the same shield while changing the main-hand weapon. They needed to do this primarily for Witches/Minion builds that will want a juicy scepter for the extra Spirit the scepter offers, and would need to roll two scepters with similar Spirit numbers to utilize weapon swapping without being able to pin a weapon. Jonathan said this pinning feature wasn't implemented yet, but it needed to be and was on the immediate radar for the dev team. I can't imagine, if they're putting that much work into the system, that they won't allow for dual-wielding offensive weapons as well. I do know the PoE Wiki article on PoE2 says dual-wielding is "more restrictive" and most skills won't work with dissimilar weapons, but I don't have a source on that. I suspect it was a Reddit answer somewhere that didn't see wide publication. I can imagine dual-wielding is more resource-intensive in the second game due to the animations for different skills all being way more involved, and usually being custom tailored for that specific skill rather than just using a generic animation a'la PoE1. They'd have to do a single-wield and dual-wield version of the animation for every skill, in addition to the one and two-handed versions. Hpefully the new animation rigs and pipeline make that much easier, but we'll have to see. |
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" oh i forgot about claws =_= i played shadow and my weapon were claws because it have lifesteal. another |
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" yeah, i watch some of monk gameplay and he's actually using some martial arts moves. another Last edited by tisuyako100 on Jun 8, 2024, 11:57:50 PM |
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General Discussion - PoE2 are they still implementing dual wield? - Forum - Path of Exile (2024)
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