Dolphin Emulator - Search results for 'edom' (2024)

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Dolphin Progress Report: May and June 2022

投稿者: MayImilae, JMC47 on 2022年7月7日

/ 最終更新日時 2022年7月7日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (1)Dolphin Emulator - Search results for 'edom' (2)

It's been a very hectic two months. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due to rampant breakages, but it was Qt6 that finally ended the legacy operating systems. We wrote an entire article about this, so be sure to read that here if you haven't already.

But with loss, some new has also come. We now have a new builder for Windows on ARM! Dolphin has supported Windows on ARM for a couple of years now, but we haven't provided builds due to a lack of prospective users and a lack of space on the buildbot server. But times have changed - the buildbot has seen some upgrades with a new, bigger harddisk and shuffle2 has renovated parts of the infrastructure to make supporting Windows ARM64 builds easier. With those two hurdles out of the way, we've now configured our buildbot to provide Windows ARM64 builds on our Downloads page. We're not exactly sure how much use these builds will get, but we're hopeful for the future of the platform.

But by this point, you're probably as sick of hearing about the gives and takes of supporting various operating systems as we are of writing about them, so let's get to some emulation goodness. We've got some highly technical changes, including a new "Graphics Mod" system that allows modders and users to create graphical mods. If you're into the edge of emulation, we've also seen support for the annoying Datel Loader used for Action Replay discs and a few very odd unlicensed devices without needing an original GameCube BIOS or swapping to DSP-LLE. This is somewhat significant for reasons we'll get into later, because using real Action Replay discs does make a difference!

For those who love creative homebrew, we've also added support for the homebrew libasnd microcode to HLE audio, meaning that you no longer need to switch to LLE audio for many homebrew titles. We go into the details of all of this and more on this Dolphin Progress Report!

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タグ

  • Cheats
  • Datel
  • DevDiary
  • bigfix
  • homebrew
  • new feature
  • progress report

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Dolphin MEGA Progress Report: April and May 2021

投稿者: JMC47, MayImilae on 2021年6月6日

/ 最終更新日時 2021年7月31日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (3)Dolphin Emulator - Search results for 'edom' (4)

After finishing up the macOS M1 article the blog staff took a little break. Then they saw the date.

Dolphin Emulator - Search results for 'edom' (5)

Upon looking at the actual changelog, however, something became readily apparent: this wasn't going to be just a Progress Report; this was going to be a MEGA Progress Report. The long rumored time era of developers merging everything at once had finally come to pass. We have graphical fixes for Super Mario Galaxy and Luigi's Mansion, crash fixes for Star Wars: Rogue Squadron III, Xenoblade Chronicles, Ultimate Spider-Man, The Legend of Zelda: Skyward Sword (AArch64), and new features that make playing games more pleasant! And about AArch64, there are a litany of optimizations and fixes that will change things across most of the library.

And we could go on: Bounding Box, Interpreter, GBA to GCN connectivity, GPU Syncing, Mouse Locking, and still more! There's even a lengthy dev diary at the end for good measure explaining how the great mystery of Pokemon Box's was finally solved. The only way to do it justice is to do it right. So buckle up and get ready for the April and May MEGA Progress Report.

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タグ

  • DevDiary
  • Factor5
  • GBA
  • JIT
  • android
  • arm
  • bounding box
  • bugfix
  • performance
  • progress report
  • technical
  • video

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Dolphin Progress Report: February and March and April 2019

投稿者: MayImilae, JMC47 on 2019年5月7日

/ 最終更新日時 2023年2月15日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (6)Dolphin Emulator - Search results for 'edom' (7)

The last few months have been absolutely hectic, with several long-awaited features hitting the emulator all at once. In order to keep users up to date with these major changes, the blog staff has been busy with feature article after feature article. It has been exciting, but also pretty exhausting! With us burning the candle at both ends to keep up with development, the Progress Reports have fallen a bit behind.

Dolphin Emulator - Search results for 'edom' (8)

So here were are, bleary eyed and with three months worth of changes to go through. So without further delay, let's go through February, March, and April's Notable Changes! Please enjoy while we go collapse in the corner.

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これは連載 Dolphin Progress Report の52 番目の記事です。 ‹ この連載の一つ前の記事 / この連載の一つ後の記事 ›

タグ

  • D3D
  • Netplay
  • OGL
  • Wiimote
  • bugfix
  • controller
  • mac
  • new feature
  • performance
  • progress report
  • video

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Mastering Motion: The Journey to Emulate MotionPlus

投稿者: MayImilae, JMC47 on 2019年4月26日

/ 最終更新日時 2019年5月12日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (9) Dolphin Emulator - Search results for 'edom' (10)

Your eyes are not deceiving you, MotionPlus emulation is finally here. In a dramatic return to the project after a long hiatus, Billiard returned to the project with the goal of cleaning up emulated Wii Remotes and implementing emulated MotionPlus correctly once and for all. These efforts have greatly improved Dolphin's ability to create motions that games can recognize without the need for real Wii Remotes. The key behind these improvements was thinking about motions differently, by treating an emulated Wii Remote as a virtual object acting out these motions, …

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タグ

  • Wii
  • Wiimote
  • controller
  • new feature
  • video

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Dolphin Progress Report: November 2016

投稿者: MayImilae, JMC47 on 2016年12月1日

/ 最終更新日時 2016年12月9日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (11)

The biggest news of the month regarding Wii emulation has nothing to do with Dolphin. The vehicle for many of our hardware tests and much, much more, The Homebrew Channel, has gone open source. In its heyday, it was stuffed to the brim with anti-reverse engineering code to prevent nefarious entities from selling the free program. Unfortunately, some of those tricks were also designed to prevent Dolphin from running it. This isn't due to a dislike of Dolphin; in recent years, we've even been tipped off to what we'd need to do to get past the anti-Dolphin checks.

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タグ

  • android
  • bugfix
  • new feature
  • progress report

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Relicensing Dolphin: The long road to GPLv2+

投稿者: MayImilae, JMC47 on 2015年5月25日

/ 最終更新日時 2015年5月27日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (12)

Since its resurfacing as an open source project in 2008, Dolphin has been licensed under the GNU General Public License version 2 (GPLv2). This license, created in 1991, is still a fairly common license used in the open source world. But as with anything that deals with technology, times are changing at a rapid rate. More recent projects are using GNU Public License version 3 and Apache 2.0, for their additional freedoms, protections from outside liability, and improved inter-license compatibility. Unfortunately these newer licenses …

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タグ

  • Legal
  • Licensing

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A Second Perspective: An In-Depth History of Stereoscopy in Dolphin

投稿者: Armada, MayImilae, JMC47 on 2015年5月13日

/ 最終更新日時 2023年2月15日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (13)

Videogames are interactive experiences with emotional highs and lows, providing players with thrilling experiences alongside wondrous vistas. The greatest games can leave lifelong impacts on their players long after the controller is put down.

Emulators serve as a convenient way to relive those past experiences and rediscover hidden gems from one's childhood. But what if an emulator could not only recreate those moments, but enhance them by pushing the games you know and love to new heights? At what point do people say that the must-play experience of the game is not on the original console, but on an emulator?

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タグ

  • 3d
  • stereo
  • stereoscopy
  • technical
  • video

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Obituary for 32-bit

投稿者: MayImilae, JMC47 on 2014年5月19日

/ 最終更新日時 2014年5月21日 / 短縮リンク / フォーラムの反応

Dolphin Emulator - Search results for 'edom' (14)

Ten years ago Dolphin was a very limited program designed to run in only one environment. It was a 32-bit Windows application that required Direct3D 9 with no alternatives. A lot of things have changed since then as Dolphin has expanded its goals. The emulator has become much more robust over time with support added for 64-bit Windows, Linux, Mac OS X, FreeBSD, and even Android phones and tablets!

Sometimes though, changes must be made. Some choices require months of preparation, discussion, examination, while others are …

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  • Feature Removal

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Dolphin Emulator - Search results for 'edom' (2024)
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